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DLShader
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Compiles RenderMan® Shading Language source files into 3Delight
shaders.
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DLTexture
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Generates optimized 3Delight textures and environment maps from source images.
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DLEnvCube
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Generates an optimized 3Delight cube faced environment map from six directional
source images.
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DLShadow
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Converts ZFile depth maps into optimized 3Delight shadow maps.
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DLCatRIB
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The 3Delight tool for concatenating and converting RIB files.
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DLRender
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Renders images using the 3Delight RenderMan® compliant renderer.
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MayaDLShaderExport
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Exports all 3Delight shading related information in a Maya scene.
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MayaDLRender
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Takes a source Maya scene, exports a monolithic RIB file for each frame that
contains everything in the scene and then renders it with the 3Delight
renderer.
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DsmToTif
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Converts a depth slice from a Deep Shadow Map (DSM) into a TIF image suitable
for display by common images viewers using dsm2tif(1).
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HdrToTif
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Converts high dynamic range (HDR) images into low dynamic range TIFF images
suitable for display by common images viewers using hdr2tif(1).
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