Renders a sequence of images using standalone Mantra from IFD files.
The most commonly used command line options of mantra(1) are supported through parameters
of this action.
See the Houdini documentation for details about
mantra(1).
Input Files
The source node which contains the IFD files to be rendered.
Processors
The number of processors to use.
Image Width
The horizontal resolution of the output image in pixels.
Image Height
The vertical resolution of the output image in pixels.
Output Format
Specifies the type of files generated:
Color Image - Renders standard image formats.
Z-Depth - Renders z-depth maps.
Average Z-Depth - Integer 16-bits per channel.
Color Depth
Specifies the bit-depth of pixels in the output image (color only):
Natural - Use the natural bit depth of the target image format.
8-Bit (byte) - Integer 8-bits per channel.
16-Bit (short) - Integer 16-bits per channel.
16-Bit (half) - Half precision floating point.
16-Bit (half) Rounded - Rounded half precision floating point.
32-Bit (float) - Full precision floating point.
32-Bit (float) Rounded - Rounded full precision floating point.
Render Fields
Render field mode:
Full - Renders as full field.
Odd - Renders as odd field.
Even - Render as even field.
Extra Options
Additional command-line arguments.
Rendering Methods
Rendering Mode
The fundamental rendering technique:
MicroPolygon - Use micro-polygon rendering only.
RayTraced - Use pure ray-tracing only.
Mixed - Use mixed ray tracing and micro-polygon rendering.
AntiAliasing
Whether to turn on anti-aliasing.
Motion Blur
The technique used for motion blur:
None - No motion blur.
No RayTraced - Turn off ray-traced motion blur.
All - Use all motion blur techniques.
Depth Of Field
Whether to render depth-of-field.
Global Illumination
Whether to compute irradiance and occulsion.
Render Quality
Shading Quality
The shading quality multiplier.
AntiAliasing Threshold
The variance anti-aliasing threshold.
Jitter Scale
The jitter scale.
Coving Method
Methods for dealing with patch cracks:
None - No coving of patch cracks.
Default - Cove displaced and sub-division surfaces.
All - Forced coving of all primitives.
MicroPolygon Rendering
MicroPolygon Cache Size
The size of the micro-polygon cache.
MicroPolygon Max Splits
The maxmum number of micro-polygon splits.
Ray Tracing
Ray Mesh Cache Size
The size of the ray mesh cache.
Ray Shading Rate
Global ray-tracing level of detail factor.
Messages
Verbosity
The level of verbosity of rendering statistics.
Profiling
The fundamental rendering technique:
None - No profiling.
VEX - VEX profiling only.
VEX and NaN - VEX profiling and NaN detection.