Generate optimized PhotoRealistic RenderMan latitude/longitude environment maps from
source images.
Converts the images which make up the primary file sequence of one of the source
nodes into the environment maps which make up the primary file sequence of this node.
Image Source
The source node which contains the images files to convert.
Image Resize
The method used to resize the input image to an exact power of two.
- Up - Resized up to the next higer power of two.
- Down - Resized down to the next lower power of two.
- Round - Resized to the nearest power of two.
- None - Image is not resized.
Texture Coords
How texture coordinates are adjusted by the resize of the input images.
- Proportional - 0 to 1 across longest dimension, 0 to aspect ratio across shortest
dimensions.
- Square - 0 to 1 across both dimensions.
Filter
The filter used to downsample the source images to generate the mipmap levels.
- Box
- Triangle
- Gaussian
- Catmul-Rom
- Bessel
- Sinc
S Filter Width
T Filter Width
Overrides the width (diameter) of the downsizing filter in the S/T directions.
S Mode
T Mode
The method used to lookup texels outside the [0,1] S/T coordinate range:
- Black - Use black for all values outside [0,1] range.
- Clamp - Use border texel color for values outside [0,1] range.
- Peridoc - Tiles texture outside [0,1] range.
Filter Pattern
Controls the set of filtered texture resolutions which are generated and stored in the
texture file.
Bit Depth
The storage size of texels in the generated texture map.
- Byte - 8-bit integer.
- Short - 16-bit integer.
- Float - 32-bit floating point.
- Lossy - compressed floating point.
Texture Format
The file format of the generated texture map.
Extra Options
Additional command-line arguments.