|
MayaPygExport
|
Exports Pyg input files for the Gelato renderer from a Maya scene.
|
|
GelShader
|
Compiles Gelato or RenderMan Shading Language source files to generate Gelato
shader byte-code. RenderMan shaders are converted to Gelato format
using the RSL2GSL shader translator.
|
|
GelTexture
|
Generates optimized Gelato textures from source images.
|
|
GelEnvCube
|
Generate optimized Gelato cubic faced environment maps from six directional
source images.
|
|
GelEnvMap
|
Generates optimized Gelato latitude/longitude environment maps from source
images.
|
|
GelEnvProbe
|
Generate optimized Gelato cube faced environment maps from source spherical
lightprobe images.
|
|
GelShadow
|
Generate optimized Gelato shadow maps from depth maps.
|
|
GelShadowCube
|
Generate optimized Gelato cubic faced shadow maps from six directional source
depth maps.
|
|
GelVolShadow
|
Generate optimized Gelato volume shadow maps from volume depth maps.
|
|
GelRender
|
The Gelato hardware accelerated renderer. Input files for renderer
can be either the native Pyg scene format or RIB using the Ribelato plugin.
|