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Application Plugins
Maya 6.5, 7.0.1, 8.5, 2008

Editor Plugins:
Plugin Name Description
FCheck Launches the fcheck(1) image viewer to display a sequences of images.
Maya Launches the modeling, animation and rendering program from Autodesk.
MayaComplete Launches the modeling, animation and rendering program from Autodesk using the MayaComplete license.
MayaNoRef Launches the modeling, animation and rendering program from Autodesk with all Maya scene references unloaded.
MayaProject Launches the modeling, animation and rendering program from Autodesk setting Maya project to correspond to the location of the scene being opened.
Action Plugins:
Plugin Name Description
MayaBuild Generates a new Maya scene from component scenes using both import and reference features of Maya.
MayaImport Generates a new Maya scene through importing component scenes.
MayaReference Generates a new Maya scene using Maya referencing of component scenes.
MayaCollate Generates a new Maya scene from component model scenes, then applies imported animation data previously exported by MayaAnimExport.
MayaAnimExport Exports animation channel data from a Maya scene.
MayaMEL Loads a Maya scene, evaluates a set of MEL scripts and optionally saves the modified scene as the primary target file sequence of the node.
MayaRenderGlobals Creates a MEL script which when executed by Maya will set many of the most useful global rendering parameters of the Maya scene.
MayaRender Renders a series of images from a source Maya scene source node.
MayaImgCvt Maya image conversion utility. Converts the images files which make up the primary file sequence of one of the source nodes into the image format of the primary file sequence of the target node.
MayaFTNBuild Generates a new Maya scene that can contains both Maya and MentalRay texture nodes for all the texture nodes that are linked to this node.
MayaMiShader Exports shaders from Maya for the correct mental ray rendering pass based on the name of the source.
MayaMiExport Fine grained export of mental ray entities from a Maya scene. Expensive static or non-deforming geometry can be exported once, while animated entities are exported on a per-frame basis vastly improving export time on complex scenes.
MRayRenderGlobals Creates a MEL script which when executed by Maya will set many of the most useful global rendering parameters of the Maya scene specific to the Mental Ray renderer. Can also be used as a Pre MEL Script of MayaMiExport.
MayaMRayRender Takes a source Maya scene, exports a monolithic MI file for each frame that contains everything in the scene and then renders it with the Mental Ray standalone engine.
Tool Plugins:
Plugin Name Description
MayaAddRef Adds references to a Maya scene and makes the correct links in Pipeline.
MayaRemoveRef Removes references from a Maya scene and unlinks the removed nodes in Pipeline.
MayaTextureSync Synchronizes the texture files referenced by a Maya scene with the texture nodes upstream of the target Maya scene node.
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