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MayaBuild
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Generates a new Maya scene from component scenes using both import and reference
features of Maya.
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MayaImport
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Generates a new Maya scene through importing component scenes.
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MayaReference
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Generates a new Maya scene using Maya referencing of component scenes.
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MayaCollate
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Generates a new Maya scene from component model scenes, then applies imported
animation data previously exported by MayaAnimExport.
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MayaAnimExport
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Exports animation channel data from a Maya scene.
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MayaMEL
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Loads a Maya scene, evaluates a set of MEL scripts and optionally saves the
modified scene as the primary target file sequence of the node.
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MayaRenderGlobals
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Creates a MEL script which when executed by Maya will set many of the most useful
global rendering parameters of the Maya scene.
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MayaRender
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Renders a series of images from a source Maya scene source node.
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MayaImgCvt
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Maya image conversion utility. Converts the images files which make up the
primary file sequence of one of the source nodes into the image format of the
primary file sequence of the target
node.
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MayaFTNBuild
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Generates a new Maya scene that can contains both Maya and MentalRay texture nodes for all
the texture nodes that are linked to this node.
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MayaMiShader
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Exports shaders from Maya for the correct mental ray rendering pass based on
the name of the source.
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MayaMiExport
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Fine grained export of mental ray entities from a Maya scene. Expensive static
or non-deforming geometry can be exported once, while animated entities are
exported on a per-frame basis vastly improving export time on complex scenes.
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MRayRenderGlobals
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Creates a MEL script which when executed by Maya will set many of the most
useful global rendering parameters of the Maya scene specific to the Mental
Ray renderer. Can also be used as a Pre MEL Script of MayaMiExport.
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MayaMRayRender
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Takes a source Maya scene, exports a monolithic MI file for each frame that
contains everything in the scene and then renders it with the Mental Ray
standalone engine.
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